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Larcenauts patch notes: August 23 (1.2.1)

Larcenaauts is a VR FPS Heroes Shooter that has similarities with games like Overwatch and Team Fortress 2! The game was released recently and just received a patch that corrects a lot of errors. You can play the game through Oculus or in the virtual reality experience of your PC. This update focuses mainly on solving many of the problems that have affected the game, and you can see all the improvements that have been made in the update record below.

Notes of the Larcenauts patch 1.2.1

General Gameplay

A blocking was corrected that can occur with the LIVEX Updates for the sound signals of the death indicator (remarkable in multiple deaths / raches of deaths) suicides that contributed to the Killstreak and Multi-Kill score events were corrected. : It caused distances to insert journals and grab cargo handles are more indulgent. Manual recharge: Recharge magazines were replenished in the body. An error was corrected in the training and lobby where skills no longer worked after fighting with a gun in hand. For Rapid Activation of High Latency Skills Incorporative Off Skills Improved Pairing for Groups / Lobbies Compatibility with Functionality Invite the application and Invite the game by Oculus through the Universal Quest menu

Maps

The collision was updated in Relay that surrounds the central tower to prevent players from entering the geometry, a collision was corrected in Blight to prevent the atmosphere from dying the player corrected a visual error with superimposed geometry in Hazard Pay

Specialists

Avengers Endgame: The MCU's problem with female heroes. [A critique]

The rag doll physics was updated for ARC-L6, Bosun, Calima, VOD, Salters corrected the coupling when Bosun activated the armor Updates to the ARC-L6 plasma pomegranate: Visual variation of ally against enemy was added Duplicated the number of pulses, the time period between pulses was reduced by half, the damage inflicted by pulse was reduced. Error with the visual effects of the ARC-L6 plasma pomegranate that ended before the effects of the game did it corrected the error with the VOD's GRASP sound updates pointing to VOD allies: the grip target loop is a shorter radius, VOD steps are a larger and stronger radius improvement of the replication of VOD perforations to reduce the invisible blows that were corrected VOD grip (visual and audio) effects that persist in The remote player when VOD dies as a grip ability is aimed.

Source

Those are all the corrections that have been made in this new patch for LARCENAUTS! If you are curious about other updates for a variety of games, be sure to consult the Patch Notes section of our website.

Shaun Savage, also known as Evident, is a creator of sites for a long time. He strives to create the most usable sites for him audience. In the free time of him, he likes to play videogames, watch movies and watch excess television programs.

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