Marketing created a boundless euphoria, the catastrophic release converted everything in limitless disappointment: seven months later, developer CD project red still repaired the damage to cyberpunk 2077, but the dream is bursting. But how is Cyberpunk 2077 now and can be given all-clear? After the five patch meanwhile, I got myself again in the PS4 version to continue there where I had to stop in December.
Cyberpunk 2077: Back in Night City, settle a bill
From my "Cyberpunk 2077" test from 19 . December 2020 :
"_I give it: I'm disappointed - and will not give up the hope, because Ichkyberpunkt 2077 could noticize his strengths in his unfinished version (...) I'm looking forward to February 2021, if you look back, cyberpunk 2077 and me. Although this gaming year ended on a bad note, but maybe the next then begins with a colossal good. Johnny, you alter halunke, see you again. "
Why February 2021? The period originally referred to patch 2 , the developer CD project Red in his apology statement on Twitter announced, and presented my suspected date on which the game had been edited so far that a new one Contemplation could be worthwhile. But it was not February. Three more patches (1.21 / 1.22 / 1.23) had to follow until Sony Cyberpunk 2077 took back to the PlayStation Store in June, but still provided with the warning that still stability issues in the PS4 version will continue to occur.
Well - I'm back - and got back to Night City to finally evaluate the game itself and no longer its catastrophic release. Regardless of a little hope, I have not made any illusions: because cyberpunk 2077 is in two ways not the game that the developer promised . Apart from the technical quality, it never delivered the ultimate immersion. The train is left, but that does not mean that not a good game in Cyberpunk 2077 can put. That's what the marketing should have applied from the beginning.
_ Note: It is a good question whether Cyberpunk 2077 would ever have ever appeared for the "Old Gen" consoles. Technically, no, but a "next gene" console as a measure for each player is required, is currently in question due to the low availability. Either way: The PS4 version is a good base to check the progress of the developers and see how the game itself on the "weakest" platform cuts out ._
Cyberpunk 2077 - more Skyrim as finished, more Telltale than GTA
Characters Glitches from time to time in cars. Cars can disappear. Once I should rise as a passenger in a car, but instead, the game fuses me with the driver, which is why I lead the entire journey over self-talks and staring through their hair splendor. Short: Cyberpunk 2077 is now almost just as playable as Skyrim. This means: In principle, the game works and most mistakes that occur are faster or amusing. This is not ideal condition for a full price production, but already a significant improvement to the dozens crashes and other disasters for release.
After seven months of reporting, which mainly dealt with the mistakes in Cybepunk 2077, I am glad that the moody performance is no longer the most outstanding character feature of the game. Now the stories, missions and struggles can finally come into the foreground and receive their deserved attention. What is the more clear when playing again : Cyberpunk 2077 includes too many game genres at once. The strongest element remains its history and his narrative, which invite to a very linear playing way, for which an Open World with dozens of secondary orders, crafting elements and sub-activities would not have been necessary.
Cyberpunk 2077 is one of the most fascinating examples of the ever-increasing expectation conflict within the gaming industry - Developers have to always make their games full of stuff and can play their wishes really only a flat rate with "everything!" Answer - but to not open this barrel, I just want to say: every unnecessary and at the same time average aspect of Cybepunk 2077 torpedes the actual strengths of the game. In my playing hours, I met a gangster, retry her stolen car, laughed with her, flirted and mourned, preparing an attack, committed, and last a chase made by the desert. Afterwards I participated in a beautiful parade and kidnapped a person before the events have completely skipped.
It all worked great and this exciting so-called was interrupted only again from the long-term combat system with its bulky damage models. What brings me to a hard knowledge: Cyberpunk 2077 is more Telltale Game than GTA. The presentation may be a lot of old baking in Telltale games, but basically fascinates us in both games: the same thing: listen to the characters, assist them to clear their own point of view, tell stories, making decisions and caught with the consequences. Open World, Struggles, Roleplay, Crafting - All these other elements have had to subordinate or disappear this focus. In my case, I simply have her when I could ignore and peeled out the good part.
With my second game run, with enough waiting time and freed from the marketing air bubble , I was able to meet cyberpunk 2077 and especially as another game, much linear and story-focused. The technical performance is not perfect, but after all, no longer playful. The whole content cosmos with all its promises and expectations is and remains a gaming titanic. Less would have been more, which is why Deus Ex: Mankind Divided will remain the better cyberpunk game due to its concentration on fewer elements for me.
I expected to install Cyberpunk 2077 for this article and then throw again from the hard drive, but now I have actually liked it and I'm curious how the story goes around Johnny Silverhand and V to an end. It remains to be seen when the "Next Gen" versions will appear for cyberpunk 2077, which will not change much for me. I finally know what a Cyberpunk 2077 is for a game. The question that I was still guilty of CD project.
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