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Blood of heroes is playing like a tough darks soul's multiplayer - we totled it

Blood of Heroes advertises with bustling sayings, a gloomy world and brutal close fighting as in for Honor. But that's fun? Just in time for the start of the beta, we have played by Meinmmo together with the developers and can tell you what awaits you in the game.

What is this for a game? Blood of heroes advertises in brachial battle scenes and the slogan Kill them quickly and cruel!. That sounds like a hearty action game and that's it too. As in for Honor, you fight with medieval weapons in archaic arenas against other players and blows the heads (or off) bloody.

The game resembles from the look and gameplay at first glance for Honor, but according to the developers UbiSoft's Middle Ages slaughter was not the role model. According to their statement, Blood of Heroes was already developed when for Honor was not yet announced.

Rather, the bang-hard multiplayer mode of Dark Souls had been the role model. Many players would have liked to be more likely, but Souls was just focused on single player and the multiplayer rather contributed. Therefore, in the developer Vizor, they had taken the plan to develop a PVP multiplayer game that captures the feeling of the SOULS PVP.

Who played? For Meinmmo, our action and Viking fan Jürgen Horn has dared into the darkness of Blood of Heroes. On the other hand, various developers from Studio Vizor from Belarus were at the start, including the chief developer Dmitry Voronov, giving valuable tips and made in the arena fierce resistance.

Hard to learn and hard to master - but good

So were the first steps: Since I have the developers as a way advice on my side, I oversee the already boring tutorial and fall for me immediately into the fight. How hard will that be?

And in fact, it's the same thing about it. I bother one of the three starter heroes - a grim dude with armor and shield - and spontish. Immediately me is on: Man, the guy is traveling comfortably.

Wherever in other games like a fluffy eleven light-footed by the area sharpened, my warrior tramps with his thick armor like an elephant through botany. You can tell each pound of steel that covered its mighty body.

This is how the gameplay: But my hero does not have to touch my hero, because my enemies do me to attack me immediately. Since I have been explaining the basics for shortly before the devs, I hold the button to block and the attacks of the opponents bounce ineffective on my shield.

But too long I can not be happy, because one of the opponents gets a long way and thunder me a heavy attack, which breaks through my shield cover.

You have to dodge, says a developer in the role of the Captain Obvious Laconian out of the OFF. But the evasion is also a reasonable matter in Blood of Heroes. Where in other games, spectacular turbar trees beat, the muscle-packed bolides in this game are minimal to the side. Every movement too much is avoided. Since I am used to us and I have to deal with this motion economy.

Nevertheless, I escaped most attacks, which is also because I can temporarily make myself invulnerable. Every hero has 2 skills that help him in the fight. My thick tank type has next to the invulnerability still a special blow, the opponent blind.

There are also various bats and combos that allow you to throw enemies, kick from cliffs or put in dizziness. Who does not block or avoid clever, and his own attacks - which have very long animations - properly plans, does not win a flowerpot, let alone a glorious victory!

Every hero plays differently

This is how the different characters are playing: After the first round was actually won - I almost only fueled and my two comrades have flanked and chopped the opponents with their axes - I started more rounds and try the other heroes.

These are not just in appearance, they are also all different in the gameplay:

  • There is a Viking guy with two axes. He is relatively fast and shares well, but is a lot more fragile than the tank type
  • Another hero is a muscle submissive with a great ax that is properly divided and quite tough
  • Another warrior can rise in flames and light opponents. Magic also plays a role here.
  • There's also a guy with bar, which looks like a Viking priest and specializing in healing and support.
  • The last hero for the beginning differs from the previous warriors, because he is not a Nordic guy, but a kind of Zulu warrior throwing with spears and the only remote fighter so far is in the selection.

I'll try through all times and recognize a few basic truths of the game:

  • Who does not carry armor, is very fast - there is dodging and blocking properly important.
  • Spread fight is really tricky.
  • Who has the healer in the team and who understands his crafts, has an immense advantage.
  • There are damned friendly fire!

Just the last point is something you need to get. Who simply run around the skin, while the comrades are about to stand around, will possibly meet these meetings. And since you can only heal yourself in regular 3VS3 mode, though a healer plays along, every lost Hitpoint is a catastrophe!

Also interesting: Who dies, can only respond in the next round. However, the previous hero remains dead and one must inevitably gamble another character from the selection. So the game forces me correctly to control all heroes at least rudimentary. So pure Mains does not exist.

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This is how the teamplay in the domination mode: In addition to the 3VS3 and a 1VS1 duel mode I did not play, the developers still want to show me the great domination mode. In it, 5 playing against 5 players around it is to take magical places to achieve points. Who first has 1,000 of them, wins the match.

Here you can also stand for the round and by death locked heroes after a few minutes to choose from.

More than in 3VS3 mode is the focus here's tactics and planned approach. Who only rushes around the runless is mercilessly mouthed. Pure combat success fade in front of tactical maneuvers, in which a wild scent simply carefully sweaks around and conquered the points. So I can sign one or the other victory, although I often underlined against the much more experienced developers and playtests in direct struggle.

Customizable arenas and missing women

It has it with the arenas and crafting: roughly cut into crafting and the arenas. You can collect crafting resources through various challenges and achievements and thus make everything possible.

These include cosmetics, new weapons and arena modifiers. The weapons are not only ornament, but also change the first skill you have with the appropriate hero. The arena upgrades in turn change the appearance of the arena, because every second battle takes place in their own arena and you can then mess around with his personal battlefield.

What's going to come? For the future, the developers are planning new heroes, which should come from all sorts of cultures. Because unlike in for honor, which plays in a bizarre Mischwelt, the battles in Blood of Heroes take place according to the developers in a proto-Germanic Totenwelt. So a kind of Walhalla, where the souls of dead heroes are constantly polishing the face and walking between the fighting.

Therefore, there should be heroes from the Celtic Roman / Greek and even Slavic culture in the future.

What is there to criticize: In itself, the game is already a solid impression now and I had to break down and do not play a round after the other. But if you want to play Blood of Heroes clever, you must pure yourself in the tricky gameplay, which forgives little mistakes and quickly goes deadly. Casual gamers may not get their money's worth here.

For this, a few smaller bugs came, like the fact that my hero had no head from time to time, but still lived. In addition, the camera view is sometimes too close to the timmel and it is difficult to distinguish enemies of allies, which is a problem especially in interaction with Friendly Fire.

Curiously all heroes are men. And although the setting loose place for Taffe Schildmaiden and Wild Amazons, there is currently no single woman in the hero choice. But I wanted to give me any of the developers a comment.

* Conclusion - a game I've been waiting for a long time *

Already the first trailers and pictures to Blood of Heros made me curious and I was not disappointed. The game plays more comfortably and tactical and you have to deal with the matter to tear something.

Wild buttons mashing almost never brings something, just as just as stubborn to shone behind shield or cover.

In addition, the Cool Totenwelt Walhalla setting, which even explains Respawn's coherent in the world. Whoever is an immortal warrior soul that is subject to eternal battles can sometimes go on and resurrect.

There are still the tens of possibilities to design the heroes, their equipment and even the arena themselves. So who stands on Housing and Fashion Play (like me), who will be as enjoyable here as fans of Leg Harter PvP Action à la Dark Souls.

Jürgen Horn Editor at Meinmmo

When can you play? From today, the 26th of August, the Open Beta for Blood of Heros is started and you can watch the game yourself and let go.

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