I made the game I want to do] Gamebook-style multi ED Type RPG Take a life of life Play report [Bitsummit the 8th bit]
September 2nd and 3rd and 3 days, a venue exhibition, event for Media influenza in Miyako Mey, and the event Bitsummit The Bitsummit the 8th bit. At the booth, the gamebook-style multi-ending RPG ** was exhibited.
This work is a multi-ending RPG that changes attachment in the player's selection and the main character's concept changes. Whether to raise the attachment to raw, seeking your life, or throw away a stable thing? The main character uses his life for yourself, and it is up to the player's choice of use for others. In this work, the ending is the end of life, and good end or bad end does not exist.
The demo version was attacked by the village in the black dragon, and the main character of the Survived Soba's protagonist who made me use his parents, younger and his brother, the families of the village started.
It should have been a boroboro in a baked village, but it's a strange jail, and there is a stranger in a strange jail. According to her story, she is apparently lost in the village and it seems to be caught by the passage of thieves. To regain their freedom, we will try to escape from the thieves agito.
We proceed for a while, and smell that it looks delicious from the end where you wrapped the stairs up above ... What kind of treat is ahead and what happened to the hero is your eyes in the demo version.
This work is divided into two exploring parts and the combat part that fuses the search part and command battle and QTE system that advanced with the unique narration of the game book style. In the demo version, we experienced almost everything of the search and battle system. .
This correspondence feels unreasonable though it was destroyed by the boring of the black dragon, and I tried to play as a protagonist who asks my life, but finally obsessed to life 35%, obsession to force exceeded 80%. Also, as in normal RPG, status such as STR, VIT, INT can be enhanced by levels and cursor. Various ways of playing such as extreme shake and balance type can be enjoyed. And, with these powers and raw attachment, status biasing affects the dice roll of success or failure judgment that appears in the search part. In fact, in the search part, various options such as exchanging spending and strike with power and wastewer to the enemy coming here, and its own status and attachment (how difficult) The indicator was changing.
Although this work is exhibited through the development period for about two years, the story that I came to the developer said, I wanted to exhibit on last year's Bitsummit, but the event was too bad. In addition, I wanted to play a work with a gamebook-style and tension, but I did not sell, I made it myself because I don't want to make it, I also teached the process of developing this work. Yes.
The life of life is publishing the demo version at STeam. In addition, we plan to release early access version in the fall of 2021.
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